Thank you, Mr.
Chairman, for the opportunity to testify before the Committee today
regarding the protection of personal information on the Internet.
I applaud you for your leadership in seeking to strike the right,
admittedly delicate balance between industry self-regulation and
the appropriate role, if any, for government.
I testify today
wearing two hats. I am the Chairman and Chief Executive Officer
of Acclaim Entertainment, a leading maker of video and PC games.
Though headquartered in Glen Cove, NY, Acclaims flagship development
studio is Iguana Studios in Salt Lake City, which employs 90 software
professionals. I am also here as the Vice-Chair of the Interactive
Digital Software Association, the trade body representing the 6.3
billion dollar US entertainment software industry.
Maintaining
communication with our customers is fundamental to our success as
a business. Unlike many other businesses where the essential interaction
with consumers involves a one-time transaction, entertainment software
consumers expect and even rely on a continuous dialogue with their
publishers.
For example,
buyers of our games expect us to provide them with software bug
fixes, game tips, virus warnings, and software upgrades. The Internet
has become a major vehicle for talking with customers. We use it
to provide online product registrations, direct downloads of bug
fixes and updates, new product information, and online game services.
We recognize
that using the Internet to communicate with customers means we must
appropriately safeguard the personal information we collect and
use online.
In October of
1998, the IDSA officially adopted voluntary Principles and Guidelines
for Fair Information Practices online.
The Guidelines
generally conform to privacy principles proposed by the Department
of Commerce and the OECD. While consistent with guidelines issued
by other industry groups, the IDSA guidelines go further in three
areas -- Access, Enforcement, and Children.
To date, sixteen
IDSA members, who together accounted for almost 60% of all games
sold in the US in 1998, have posted online privacy policies as required
by the Guidelines or are in the process of doing so.
For our company,
Acclaim, compliance has required fundamental changes in the ways
we do business and relate to our customers. This is an important
point: business does have a responsibility to protect privacy. But
government must understand that these changes often touch on the
most basic and important business asset we have: our consumer relationships.
Let me tell you: overhauling your business model in this area is
not as easy as it might seem when rules are first put on paper.
In fact, we
at Acclaim have opted to significantly limit how much information
we collect on our Web site. Acclaim.Net only collects and stores
email addresses and only does so in three circumstances: when a
Web site visitor is subscribing to our Newsletter, downloading software,
or ordering something from our online store. We make it clear that
we may use these email addresses for a variety of internal marketing
purposes, but do not sell or distribute them to any outside person
or organization. We also offer customers the ability to have Acclaim
delete their email addresses. Finally, we expressly forbid children
twelve and under from submitting information to us, and we will
implement whatever consent and notice procedures the FTC identifies
as appropriate in regulations promulgated under the law. Our policy
is posted and we hope to have a certification seal from the ESRB
as soon as it opens for business.
Mr. Chairman,
I believe our industry, and my company, have made important strides
toward protecting privacy. But my experience these last few months
tells me that a "one size fits all" legislative or regulatory
approach is a recipe for confusion. I understand the appeal of a
federal mandate. But as someone working in the trenches, I suggest
to you that industry self-regulation, while perhaps imperfect, is
ultimately the best and swiftest way to protect consumer privacy
on the Internet while allowing Internet creativity and experimentation
to flourish.
Thank you for
this opportunity, and I would be glad to answer any questions.